A Hop, Skip, & a Jump


Hello everyone!


I apologise that it's been a while since I last uploaded a devlog; sadly, life gets in the way sometimes. As a result, I have updated the page disclaimer to reflect this. ^_^'

The character controller is largely feature-complete; future updates will still include revisions to the player features. However, there'll be a greater focus on other elements of the game's base functionality, such as the main menu, sound effects, music, etc.

Due to performance constraints on my potato laptop, I'll be transitioning to C# from GDScript. Changing languages will also benefit you, the player, by reducing the likelihood of bugs and increasing the overall performance due to C# being a strong statically-typed language!


Change Log:

  • Added a GLES3/GLSL shader to the sword to add a shine effect; this should make item pickups more noticeable.
  • Expanded the test region on the right to include parallel walls to experiment with wall jumping and sliding.
  • Adjusted the global lighting to reduce the mild haloing effects around certain sprites.
  • Adjusted camera zoom by 0.05.
  • Miscellaneous code cleanups and adjustments.


Bug Fixes:

  • Fixed an issue where the camera was not limited when jumping too high or falling off the map.


Feature List:

  • Move the rest of the source code to C#.
  • Add a day/night cycle.
  • Add sound effects.
  • Add the foundations for ai.
  • Improve the ledge grab.
  • Recolour assets to a more consistent colour palette.

Files

project_pixel_windows.zip
Jul 19, 2022
project_pixel_linux.zip 59 MB
Jul 19, 2022

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