A Hop, Skip, & a Jump
Hello everyone!
I apologise that it's been a while since I last uploaded a devlog; sadly, life gets in the way sometimes. As a result, I have updated the page disclaimer to reflect this. ^_^'
The character controller is largely feature-complete; future updates will still include revisions to the player features. However, there'll be a greater focus on other elements of the game's base functionality, such as the main menu, sound effects, music, etc.
Due to performance constraints on my potato laptop, I'll be transitioning to C# from GDScript. Changing languages will also benefit you, the player, by reducing the likelihood of bugs and increasing the overall performance due to C# being a strong statically-typed language!
Change Log:
- Added a GLES3/GLSL shader to the sword to add a shine effect; this should make item pickups more noticeable.
- Expanded the test region on the right to include parallel walls to experiment with wall jumping and sliding.
- Adjusted the global lighting to reduce the mild haloing effects around certain sprites.
- Adjusted camera zoom by 0.05.
- Miscellaneous code cleanups and adjustments.
Bug Fixes:
- Fixed an issue where the camera was not limited when jumping too high or falling off the map.
Feature List:
- Move the rest of the source code to C#.
- Add a day/night cycle.
- Add sound effects.
- Add the foundations for ai.
- Improve the ledge grab.
- Recolour assets to a more consistent colour palette.
Files
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Project Pixel
Your game is a doorway to this magic place that exists only in the imagination of your players.
Status | Prototype |
Authors | Sokcx, xedro11, Zaiier |
Genre | Platformer, Adventure |
Tags | 2D, Action RPG, Atmospheric, Dark Fantasy, Metroidvania, Open World, Pixel Art, Singleplayer, Story Rich |
Languages | English |
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- The Beginning of Something WonderfulApr 09, 2022
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